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Junior Programming Student
GitHub Code
Links to Github have been added to the media of each project. By clicking on the media you will be presented with more information and a link to the relevant code on Github.
More projects coming soon.
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Final Year Project.
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Group Game Development project.
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Four AI projects:
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Flocking Simulation
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Chess Algorithm
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Tower Defense (Genetic Algorithm)
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Evolutionary Flappy Bird (Neural Network with Genetic Algorithm)
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Low-Level
Final Year.
Created using C++.
Given a framework that used raytracing to render spheres. I implemented a range of techniques to manage memory and improve processing time. I added-
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Threading
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Animations
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Heap Management
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Porting to Linux - VMWare Ubuntu
My additions took the framework from a completion time of over 100 seconds to 8-10 seconds windows. 7-9 seconds Linux.
At 640x480 resolution.
Tank AI
Second Year.
Created using C++ and the SDL library.
Tank AI created to be placed within the given environment, and use the following behaviours-
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FSM & FuSM decision making
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Steering Behaviours (Seek, Arrive, Pursuit, Ob Avoidance, etc.).
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DRS Pathfinding
Physics Engine
Second Year
Created using Directx 11 & C++.
A Physics engine, using a similar framework to that of the graphics engine; but with different features.
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ParticleSystem (Fire, Snow, Rain).
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Partial Separating Axis Theorem, AABB, Bounding Box & Sphere Collision Detection
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Collision Resolution.
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Particle Physics Model.
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Rigidbody Physics Model (Angular Motion).
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OctTree.
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Etc.
Here are several images & short videos to show some fo these features.
Graphics Engine
Second Year
Graphics Engine created in DirectX using C++.
Project Includes-
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Phong and Blur shaders.
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Directional Lighting
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Hard-Coded values and .OBJ loading for 3D/2D Models.
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Texturing, transparency, culling, skybox, Render-to-texture
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Car movement and rotation.
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Billboarding
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Keyboard & Mouse Input
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Etc.
The video shows many of the above features.
Concurrent Network
Battleships
Second Year
Created in C# using windows forms in vs.
This is a Server-Client based project that allows clients to play battleships against each other.
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Server heavy network model
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Different Packet Types and Packet Handling
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TCP & UDP
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Windows Forms / UI
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2D Sprite Animation
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Multiple Threads
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Thread-safe techniques
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Concurrent Dictionaries
GravityGuy & Mario
First Year
Includes two mini-games.
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The first is a singleplayer game that uses a Mario theme. The game has AI, Collision Handling, Spritesheets etc.
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The second is a single or multiplayer game, that takes inspiration from GravityGuy. The game has collision handling, modular levels from a text file, etc.
Implemented TTF library and SDL mixer.
Created using C++ and the SDL library.
Audio Created using BeepBox.
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